The all new Token System helps make your decisions impactful while adding even more depth of play. The ground-breaking genre-defining combat from Darkest Dungeon returns, but everything from stats to rules has been refined and improved. Tried and True Turn-based Combat, Improved Gather your courage and ride out into the chaos of a world undone.įour heroes and a stagecoach are all that stand between darkness and salvation. The greatest dangers you face, however, may come from within. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. I'm looking forward to seeing an expert player attempt an all-Antiquarian run.Darkest Dungeon II is a roguelike road trip of the damned. I love the idea of a class that lets me roll the dice with a weaker party for a chance at more treasure-it feeds nicely into existing mechanics like the torch, which you can dim to increase your probability for big loot at the cost of endangering your party. "She does have some useful self-preservation skills as well as some skills that pair very well with blighting classes and some general team buffs as well." These antiques get sold like gems at the end of the quest for a tidy sum," says Sigman. The Antiquarian also "has a chance to draw antiques of various value from every combat and treasure curio. "The Antiquarian is an under-powered combat class, but very useful in camping and also for driving up profitability of a quest," Red Hook's Tyler Sigman told me via email. The new class, the Antiquarian, plays on Darkest Dungeon's existing risk/reward trade-offs, sacrificing almost all of her fighting strength for the opportunity to haul more treasure back to your estate.
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